- Platform
- iPhone and iPad ProMotion checks; exact Android controls vary by manufacturer
- Scope
- Game options can vary by device, version, channel and rollout
- Updated
- Last checked
Keep four frame-rate questions separate
Screen refresh capability, the operating-system display limit, the frame-rate options offered by MLBB and the frame rate sustained during a match are not the same thing. A device can have a high-refresh display while the operating system caps it, while a game withholds a mode, or while heat prevents stable performance.
Start with the earliest layer you can verify. This avoids reinstalling the game to solve an operating-system cap or buying a device because an unofficial list copied a similar model name.
| Observation | What it proves | What it does not prove |
|---|---|---|
| Display is advertised above 60 Hz | The panel has that hardware capability | MLBB exposes or sustains the same FPS |
| OS frame-rate limit is enabled | The display is capped by that setting | The game would otherwise offer 120 FPS |
| MLBB shows a 120 FPS option | The current game state exposes the control | A full match will hold 120 FPS |
| Option stays selected but play becomes choppy | Availability is not the main symptom | Whether heat, scene load or another factor caused it |
On ProMotion devices, check Limit Frame Rate
Apple places Limit Frame Rate under Settings, Accessibility, Motion on supported ProMotion models. When enabled, Apple says it limits the display maximum to 60 frames per second. Turn it off only if you want the display to use its higher available refresh behavior and no accessibility or battery preference requires the cap.
This check proves only whether the Apple display is capped at that layer. It does not prove that MLBB supports 120 FPS on the device or that the game will add the option immediately. On Android, use the device manufacturer's current display guidance because menu names and supported modes differ.
Record the exact device and software combination
Capture the full model identifier, operating-system version, MLBB version, server channel and a screenshot of the frame-rate menu. Similar retail names can cover different hardware or regional variants, and the date an update arrived is not a reliable version identifier.
If the mode was present before, record the last known game and OS versions where you saw it. Do not treat a creator's screenshot, a user-maintained list or a setting from the Advance Server as proof of Original Server availability on your account.
If the option exists but performance drops, test stability instead
A selected 120 FPS option that becomes choppy after several minutes is a sustained-performance problem, not a missing-option problem. Apple notes that excessive heat can temporarily reduce frame rates or increase processing time in some apps and features.
Use the repeated cold-versus-warm comparison and lower one setting at a time. Do not reinstall repeatedly, edit protected configuration files or pay an account-access service to unlock a mode.
Stopping point
Know when the fix is complete
Stop after identifying the first unresolved layer: display cap, exact device and software combination, game-option availability, or sustained performance. Report that layer with a screenshot and version details instead of guessing from a generic device list.
Sources
- Apple Support: If your iPhone or iPad gets too hot or too cold
Warm-device behavior and temperature-warning guidance. Checked 2026-09-17.
- Apple Support: Customize onscreen motion on iPhone
Accessibility, Motion, Limit Frame Rate. Checked 2026-09-17.